John: It looks like it would give you a tetanus. Tiffani: How are you supposed to hold that? That’s spike one right there is my favorite. John: Yeah, we’re making so many legendaries, and these are just a few of them here and actually, you’re gonna get to see something at the show today, which is pretty cool. We will have affixes that will improve your skill ranks, will have affixes that will improve your passive talent ranks and we hope that will further differentiate your build from my build and then also we’re just building in our tools, our pipelines, and our know-how and we’re bringing even more legendaries on average over to the table. ![]() Even non-legendary affixes will also lean into customization. Sets will continue to be there, but they won’t dominate. ![]() We realize that with D3, we maybe emphasized sets a little bit too much and we want to make sure that we leave room for legendaries moving forward, so that we have build variety, and that we don’t overstep on that customization. We’re really leaning into legendaries as opening-up build possibilities. Luis: Alright, then what good would all these monsters be if they weren’t dropping awesome stuff? So, items are one of the most important elements of Diablo, if not the most important.
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